SO... ABOUT LARPVENTURE!
What is larp?
It's a more elaborate and structured format of make-believe or play-pretend. Participants role-play fictional characters and together create engaging stories through actions and choices. Larp may involve scenic locations, costumes, props and special effects to make the experience more immersive. The most important is: in larp, every character is the protagonist, and the players decide on their journey.
Larps come in many forms and shapes: two-hour freeform games without any costumes or props, weekend blockbuster larps in castles, hundreds-players battle larps, and ongoing larp series lasting for years, to name a few.
Do you want to learn more? We got you covered!
We believe that larp has a bright future
We want to change the perception of larp from silly-kids-play-in-the-woods to a taking-shape and growing industry for immersive entertainment and serious storytelling. We've witnessed, partaken and created larps that bring life-changing experiences, meaningful human connection, change of perspective, personal growth, new skills and practical knowledge.
Although the stories are fictional, experiences and emotions are real. That's why larp is such an engaging and effective way to learn new things, discover new ideas, check new approaches, make hard decisions, and face failure. Thanks to larps, we can learn from our mistakes without meeting real-life consequences.
We take larps seriously
We created LarpVenture because we believe larps should have a longer life span and be more accessible to a broader audience. That is possible only with a professional approach to larp production, rerunning and improving the games, creating workflows and knowledge transfer. That's why we want to rerun good larps, curate new projects, design our own larps, and cooperate with other creators.
As a not-for-profit company, we are not planning to earn profit for the owners. The profits will cover all the expenses, wages and royalties, ensuring the company's sustainability and growth. And in the future, allow us to run more larps, employ more people, and organise internships.
We care for larp creators
As larp designers and producers, we believe larps can be more than just a hobby. It can be a way of life, profession and field of expertise. Yet, talented, experienced and hardworking specialists are usually not paid for their work as they would be working in their vocations in other industries. Many work after hours, under pressure, compromising their private life. They are rewarded only by larp success, their satisfaction and participants' hype. But that's not always a given. This leads to getting overwhelmed with responsibilities, frustration and burnout.
Our long-term goal is to cut down on voluntary work, create space for larpers to run their larps and eventually get paid fairly for the amount of work they do.
We dream big but want to make it right
Since LarpVenture it's quite a complex idea, we are taking one step at a time to provide you with the best solutions we can offer to the larp community. We want to build strong foundations, figure out the right direction, plan a clear communication strategy, and embark on the people who share our vision and love for larping. Acknowledge all possible bumps and mistakes we might meet on the way.
It's the biggest larpventure we've been to so far!
Crew
Founder and head people person (CEO). Leads the company, takes care of team management and coordination, production, and recruitment.
A larper born in Gdańsk 1984, larping since 2001.
Engaged in organizing larps for 15 years, specializing in event production and experience design. He is proud to have been involved in projects like 4th of July Larp, Convention of Thorns, BlackBox3City, The Witcher School and Larpowe Laury.
Jakub cooperated with more than a couple larp-related groups across his many years larping, but the most notable and impactful two are Stymularpy with Ida Pawłowicz and Pod Owczarkami with Meg Pomorska.
Outside of larps Jakub remains in a senior leadership role for over 5 years now and focuses on developing people and introducing operational excellence. He honed his professional skills in marketing and business development working as a sales executive in corporate structures and dynamic startup environments. Engaged and analytical, he utilizes his education in management and psychology to build effective and harmonious teams that drive whole companies.
Although many of his career successes are measured monetarily, he is most proud of his direct impact on the development of professional paths of over 50 people. Striving for equitable work environments and sustainable organizations he emphasizes business ethics as the foundation of a healthy company.
Co-founder and head marketing person (CMO). His main focus is marketing, including communication strategy, community management, and branding.
A people-person by nature, a culture expert by education, a narrative designer and communication specialist by profession, and a larper by passion.
Larp was his love at first sight, introduced to him by university friends from Grimuar Fantasy Club. He adored intricate stories, intense emotions, and compelling characters. He ended up defending his master's thesis on larp and teaching it at a seminar in Media Production Studies at his alma mater.
Even since then, larp has remained close to his heart and more than a pastime. He played over 200, ran over 130, and (co)created almost 30. He conducted workshops, wrote articles, edited publications, facilitated the larp program at Falkon Festival and Kola Conference 2017, was part of the Witcher School scenario team, and gave feedback as a judge of larp contests.
Being a passionate propagator of larp, he co-created the first larp training course in Poland - LubLarp, with Jakub Barański. It became a thriving community and a hub for lots of projects. He did a TED talk on larps as a powerful tool for education and personal growth, and recently with Nausika Foundation, he was working on Portal 10 and Larp Alchemy training.
His career path made him a jack of all trades. He started with audience development at Juliusz Osterwa Theatre in Lublin. Then became the head of the marketing department in Workshops of Culture, working for four flagship international festivals in Lublin. Since 2017, as a freelancer, he has taken part in dozens of projects in narrative design, content marketing, social media, public relations, graphic design, and text editing. Meanwhile, doing hobby projects and voluntary work in larp.
Head processes person (COO). Her activities center around player wellbeing, communication and knowledge management.
Born and raised in the city of freedom – Gdańsk. From an early age she has always liked knowing anything about everything – and that hasn’t changed. Her superpower is nitpicking and finding ways to improve.
Most of her skills concerning teamwork comes from scouting thanks to which she developed – and practiced – interest in journalism and PR. Scouting showed her the role of effective communication in event management (and how important it is to always have a pocket knife and a band-aid on you). Thanks to that, her first “real” job experience was editing the news on the website, working in events industry (city games and recreation for children and youth). These experiences guided her towards education and occupation performed the longest – speech-language pathologist. Working with children with developmental delay showed her how much depends on if we can understand each other, how important is adapting ways of communication to the needs of the recipient, and lastly how valuable having a trusted and competent team is.
She first came in contact with larps through BlackBox3City in 2015 and quickly became engaged when it turned out that larps do not only let you feel a wide variety of emotions and experiences, but also give the opportunity to create such experiences for others.
In 2017 together with Jakub Krassowski, she went to BattleQuest to help with running the inn and that’s how Pod Owczarkami was started – semi-professional larp catering, first initiative of this kind in Poland. With a clear mission for the food at larps to be good, inclusive and immersive – they created a step-by-step guide helping design catering aspect of the events inside and out. They have also led such workshops during the Konferencja Larpowa twice.
Meg regularly collaborates with Stymularpy which allows her to use her strive for optimization, ensuring comfort, safety, and wellbeing, as well as fondness for multi-sensory experiences outside the kitchen.
Logistics Specialist and Production Support. Responsible for warehouse organization, supply, and overall logistics.
Born in Olsztyn but raised in Pomerania. Residing in Gdańsk since 2011 with occasional breaks. Started dancing in a school folk ensemble from an early age. Was a member of the Kaszubian Song and Dance Ensemble "Kościerzyna" from 2008 to 2014, participated in medieval reenactments from 2010 to 2019, and served as a caretaker for birds of prey in a falconry group from 2014 to 2019.
Currently, a warehouse manager at a stonemasonry company and a delivery driver. Previously worked as an international transport driver and courier.
First encountered larping in 2017 as part of the monster crew at The Witcher School. Since then, regularly been involved as an NPC or technical staff in various projects. Found passion in creating experiences for others, especially in short-term roles and as technical support. So engrossed in the organizational side of events that he has only participated in three LARP games as a player.
Enthusiast of mil-sim games, racing sims, and tactical RPGs. Father of two cats.
Responsible for managing social media communication, promotion support, and creating videos from the larps.
She played her first larp in 2014 and has played over 150 characters since then. She likes emotional stories that stay in memory for a long time. As part of the LubLarp group, she helped organize subsequent editions of the Lublin LARP festival. While working on summer camps inspired by the world of Harry Potter, she coordinated a story camp during which the youth participants larped for two weeks.
She pursues her interest in larps not only as a player. She joined students of Swedish Uppsala University in the course of Transformative Game Design, where she intends to explore the secrets of the influence of RPGs and LARPs on people who play them.
She professionally analyzes and optimizes online advertising campaigns for brands such as BMW, Philips, and Otodom. Thanks to his experience in video production, he supports LarpVenture in preparing such materials.
6-9 MARCH 2025
international run confirmed
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15-18 MAY 2025
international run
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21-24 AUGUST 2025
international run
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11-14 SEPTEMBER 2025
international run
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