Krystalium: Seed of Revolution

AUTUMN 2026, Fort IV, Toruń, Poland

The seeds of revolution must be carried to the farthest reaches of the Empire, where the soil is ripe for their growth. We need people brave enough to do this, brave enough to water these seeds with blood and gather the fruit. People who will set the hearts of others aflame with the burning need for freedom. The iron tzar’s tyranny has gone on for too long. To arms! Glory to the Revolution!

Glory to the Revolution!

Krystalium is an epic larp trilogy set in an original world at the brink of a continent-spanning war. We want to create and experience a moving story together, a story whose subject matter is close to the problems we face in current reality, but a story told in an original world created for our game. A world which changes and evolves throughout the trilogy depending on the players’ choices.


Steampunk literary and film genre is one of our inspirations. We use some of its themes and ambiance, but our impossible technology is not based on steam. It’s based on a mysterious mineral known as krystalium. Our inspirations include Shadow and Bone, Carnival Row, Arcane, His Dark Materials and Fullmetal Alchemist.


Krystalium larp trilogy will unfold over the three main chapters, each taking place in the very heart of the revolution - the headquarters of Project Firestarter. You can also participate in field missions - supplementary chapters set between the main trilogy chapters, which introduce additional content and also influence the main trilogy.

Emotion and decisions

Let us experience a moving story applicable to the dilemmas of our real lives, open ourselves to difficult emotions, decisions, and moral questions. What is more important - to do what’s right, or to do what’s necessary? Is there a point where one should stop following orders? Should there be a limit to scientific progress? Perhaps the end does justify the means?


War and revolution

We want to examine how the brutality and violence of war changes individuals, countries, and worlds. We want to once again face the eternal question: how much does it cost to win a war? Can the price really be worth it? What is it like to be responsible for failures, and victories?

Politics and intrigue

Let us try to navigate a tangled web of conflicting interests, opinions, policies, personal and national gain, ideologies and outright lies. Sacrifice will be necessary, both global and personal. Can we raise above the old conflicts, the differences? What kind of sacrifice are we ready to make, and what kind does the revolution actually need? And what comes afterwards?


Technology and religion

We want to examine an advent of a technology which will inexorably change the world. Decisions must be made. How, and at what cost, will this change come? Knowledge is power, but with power comes responsibility. Should discoveries be made simply because there is something to discover? Should there be limits to how we pursue knowledge? How about what we do with it afterwards? And how does religion fit into this scientific and technological progress - is it opium for the masses, part of the oppressive system, or a source of solace? Is there a grain of truth in the old myths?

Join Project Firestarter!

Play a character who has known suffering and oppression, who is determined to do something about it, and who has surmounted many obstacles to get where they are today. Regardless of their social class, nationality, or profession, your character’s experiences, knowledge, skills and talents may be crucial to overthrowing the iron tzar... provided their psyche can take it.

ALCHEMISTS

The word “alchemist” has a unique meaning in the world of Krystalium. It is a term created to refer to experts who arose after the mineral was discovered. They process the mineral for further use by engineers and medics, they experiment with the pure crystals, and constantly research its potential and properties, building a science of crystallography, one discovery at a time.

BREACHERS

Tacticians and fighters who are often right at the frontline, risking everything in a fight for a better tomorrow. Their ability to implement krystalium-based technology into actual war strategy, and to use that strategy in battle, will ultimately decide the fate of the revolution. Breachers fight with their arms and weapons on the battlefield, but also with their minds in the war room.

ENGINEERS

Inventors who use processed crystals to create weapons, explosives, or complicated machinery. Discovering new krystalium properties opens new possibilities for its military use, for new weapons in the revolutionary arsenal, all of which need to be designed, tested, and evaluated. And many of them may need to also be judged.

MEDICS

Keeping people alive in wartime is an ordeal all in itself. Medics often face the most difficult decisions, and their skills and timing are often the only thing standing between life and death. Project Firestarter medics serve other soldiers at the frontline, but also conduct scientific research into possible uses of krystalium in medicine and its influence on the human body.

SPIES

They use their social skills and intelligence to navigate dangerous situations, to search for the truth... or obscure it. Their tasks are often classified, and often very dangerous. They collect information, discover secrets, conduct interrogations, plan stealthy attacks right at the enemy’s weakest spot, and frequently trust no one.

What’s unique about Krystalium?

  • Krystalium is planned as a trilogy. Your characters will influence the world of the game, they change both the world and themselves as the episodes unfold over a clearly planned structure with a beginning and an end.
  • A story of war, revolution, and discovery exposes the players to difficult decisions, moral dilemmas and problems. Actions have consequences, and many of these are not predictable, yet you need to act anyway.
  • The Krystalium world is big and rich in lore, and many of its processes are beyond the characters’ control, just like in real life. Decisions must be made in full consciousness of the consequences, or despite ignorance, and not acting is an action in itself.
  • Our story has many secrets and surprises. We want you to discover things for yourself - things about our world and its history, scientific processes, characters’ darkest secrets, but also our cool props, ambitious ideas, and carefully prepared scenography.
  • Spearhead the Revolution!

    For your country. For your people. Let the fire in your heart grow and spread, and burn all the obstacles in your path. Down with tyranny! For freedom!

    What you can expect

    About the larp

    SETTING: an original, war-torn, low-fantasy world

    GENRE: dystopia, war drama, steampunk, dark fantasy

    ESTHETICS: historical, military aesthetic based on 19th/early 20th century with a Slavic bent. Check our Pinterest board

    LANGUAGE: English

    DATES: TBA

    LOCATION: Fort IV, Toruń, POLAND

    PLAYERS' NUMBER: 45-70

    PLAYERS' AGE: 18+ (considered legal adults in the light of Polish law)

    PRICE: TBA


    The ticket price includes

  • a character sheet, describing your character’s personality, ambitions, shameful secrets, motivations, and people they already know;
  • participating in plots, events, developments and experiences prepared by organisers;
  • scenography, props and special effects, access to basic make-up materials;
  • support from a crew hired to portray background characters, boost your game, handle the logistics and technical aspects of the game;
  • 3 nights spent in a historical 19th century Prussian fort;
  • 8 meals prepared by the fort’s restaurant;
  • lend of a uniform set (long woolen vest, cap, a set of rank insignia) which you can buy for future use before or after the game;
  • photos from the game made by a professional photographer (read about LarpVenture photo policy).

  • The ticket price doesn’t cover the transportation to the larp location. Practical information will include details on how to get there by car and public transport. In case of interest, we will arrange the shuttle from Gdańsk Airport (GDN) for an additional fee.

    What the players said

    "I knew it would be good, but I didn’t expect it to be this good. The game surpassed my expectations and left me feeling blue, impatient for the next episodes." – Przemysław


    "It was the first big larp I went to. I didn’t believe I could have this much fun at larps. I can’t wait for the next Krystalium games." – Jan


    "Flowers of the Revolution grow best on graves." – Fabian


    "At the Krystalium game, I had to make hard decisions, I lost fights and I won scenes. I made choices, I fought, I paid for my mistakes. I love it!" – Alina


    "A fantastic experience! I have gained a ton of great memories and a few new, valuable ties. I can wholeheartedly recommend it!" – Paweł


    "Krystalium was the best larp I have played in 2025!" – Adam


    "A great steampunk story about a rewolution, one I have been waiting for and now I got it!" – Błażej

    Creators

    Krystalium: Lies We Tell 5-8 March 2026

    DESIGN: Justine Jones, Michał Cholewa, Anna Kowalska, Jakub Krassowski, Tomasz Lewandowski, Marcin Słowikowski

    PRODUCTION: Jakub Krassowski

    COORDINATION: Julia Karcz

    GAME DIRECTION: Marcin Słowikowski, Justine Jones

    Krystalium: Road to Damnation 24-26 October 2025

    DESIGN: Anna Kowalska, Marcin Słowikowski, Jakub Krassowski

    COORDINATION: Julia Karcz

    PRODUCTION: Jakub Krassowski

    GAME DIRECTION: Anna Kowalska

    Krystalium: Horrors of War 6-9 March 2025

    DESIGN: Michał Cholewa, Anna Furmanek-Czekajło, Justine Jones, Jakub Krassowski, Tomasz Lewandowski, Marcin Słowikowski

    COORDINATION & GAME DIRECTION: Anna Furmanek-Czekajło

    PRODUCTION: Jakub Krassowski, Meg Pomorska, Anna Kowalska

    Krystalium: Voices in the Dark 22-24 November 2024

    DESIGN: Julia Karcz, Jakub Krassowski, Bartosz Naumowicz, Aleksandra Sokólska

    PRODUCTION: Julia Karcz, Patryk Cichocki

    GAME DIRECTION: Bartosz Naumowicz

    Krystalium: Seed of Revolution 7-10 March 2024

    DESIGN: Justine Jones, Jakub Krassowski, Tomasz Lewandowski, Marcin Słowikowski, Anna Furmanek-Czekajło, Anna Kowalska

    PRODUCTION: Jakub Krassowski, Meg Pomorska, Anna Kowalska

    GAME DIRECTION: Marcin Słowikowski